This (old) post encapsulates a lot of thoughts I also have.
https://wasitlikely.blogspot.com/2019/07/the-cowardice-of-incremental-modifiers.html
With my love of Middle-Earth, this article was very inspiring. If I ever run a game set in Tolkien's world, I'd definitely stick to the feel of The Hobbit. https://steamtunnel.blogspot.com/2010/10/hobbit-1937.html. And there is more thoughtful guidance here too: https://riseupcomus.blogspot.com/2017/09/1937-hobbit-as-setting.html.
I love travelling in the wilderness and I'm very interested in reproducing that sense of discovery and wonder in my games. This article grabbed me for that reason: https://riseupcomus.blogspot.com/2021/09/in-search-of-better-travel-rules.html
And although I don't tend to run hexcrawls, this article seems wise
https://steamtunnel.blogspot.com/2018/09/the-ergonomic-3-mile-hex.html
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