Tuesday, 26 August 2025

some posts that inspired me to start this blog

This (old) post encapsulates a lot of thoughts I also have.

https://wasitlikely.blogspot.com/2019/07/the-cowardice-of-incremental-modifiers.html

With my love of Middle-Earth, this article was very inspiring. If I ever run a game set in Tolkien's world, I'd definitely stick to the feel of The Hobbit. https://steamtunnel.blogspot.com/2010/10/hobbit-1937.html. And there is more thoughtful guidance here too: https://riseupcomus.blogspot.com/2017/09/1937-hobbit-as-setting.html

I love travelling in the wilderness and I'm very interested in reproducing that sense of discovery and wonder in my games. This article grabbed me for that reason: https://riseupcomus.blogspot.com/2021/09/in-search-of-better-travel-rules.html

And although I don't tend to run hexcrawls, this article seems wise

https://steamtunnel.blogspot.com/2018/09/the-ergonomic-3-mile-hex.html 

but why?

There are so many people saying interesting stuff about TTRPGs nowadays. Most of it is via blogs, and most of those blogs are through the lens of an OSR play-style.

My preferred play-style is story-telling with a good sprinkle of OSR. I like Into The Odd, but I miss skills. I like Dungeon World, but I miss mechanical heft. I really dislike strict initiative turns.

I made this blog to do two things: 

    1. keep a reference to other good blogs I want to remember to read, and

    2. throw around ideas for TTRPG mechanics/systems